Although the vocals remain the same the backing music is now played with realistic sounding instruments as opposed to the original which had a more synthetic sound. Like most arcade ports to Sega's 32-bit system a Saturn Mode was added giving an extra car option, tweaked game play, and no time limit. In addition to the frame rate the draw distance had very noticeable clipping, with many tracks not fully rendered only a short distance away, until the player drove closer. Rushed into a quick release due to the early surprise lunch of the Sega Saturn, this version suffered from a slow frame rate often running at only 20FPS. Both single and twin cabinets were released and 4 twins or 8 singles could be linked over fibre-optic cable for up to 8 players. The arcade version of Daytona USA was able to be played at 60 FPS without fail in single player mode. There was some hidden secrets like a special bird’s eye view mode, the slot machine on the beginner track could be manipulated for more time, and hidden song clips from past Sega games with the right entry into the high score list. Racing tracks backwards was possible as a "Time Bonus" was still awarded, though impractical as the announcer yelled at the player while cars sped at you head on. One of the highest grossing arcade games of all time, Daytona USA was the first game for SEGA's AM2 board.Įven with a lower polygon-count then 1992's Virtua Racing, the game looked more realistic due to the use of fully texture-mapped polygons this more polished look helped create the buzz that Daytona USA was the most detailed graphics of the time. The Differences between the Four Sega Saturn Daytona USA Ports:
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